network
the block — 4 nodes
the mesh — 10 nodes
the switchback — 14 nodes
the rung — capacity 1000
bipartite matching
pick the path by
shortest (Edmonds–Karp)
first found (depth-first)
widest first
thinnest (the adversary)
blocking flows (Dinic)
back-edges: on
pick by hand
step
play
to end
reset
speed