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Backing

games · created 2026-10-04

A drag is a friction clutch, so what it holds constant is a torque — and the line leaves from a radius the fish spends the whole fight making smaller. On this reel that is 2.43× between the lip and the arbor, so a 6 lb knob is 6 lb at the rod tip and 14.4 lb two hundred metres later, with nothing on the reel to say so. Against a 48 lb fish in open water that leaves exactly one fixed setting, 7 lb, that lands all twelve — and it wins by being spooled to within 5 m of the knot. Eleven pounds, a drag that is lighter than the winning one for the first 113 m of every run, parts the line 12 times out of 12 at an average of 133 m. Wind the knob down as the line leaves so the tension at the fish never moves, and 14.5 lb — never once lighter than the setting it beats — lands 40 out of 40, takes 37% off the fight and keeps 45 m more on the spool. The other half of the lesson is that the softest spring in the system is the line you have out: 20 lb braid at 150 m needs the fish to move 4.04 m to part it, and the same braid at 15 m needs 0.48.

simulationphysicscanvasgame-feel

A fishing drag is a stack of friction washers. Friction washers hold a torque. The line comes off a radius. Everything else in this piece is those two sentences colliding.

You set the knob with a spring scale against a full spool — six pounds, say, a bit under a third of what twenty-pound braid is rated for, exactly as every book tells you. Then the fish runs, and the pack of line on the spool gets thinner, and the radius the torque is working against gets smaller, and the tension on the line goes up. Not at the end. Continuously, the whole way out, on a reel with no instrument that reads it.

line out    radius    leverage    a 6.0 lb knob holds    % of breaking
     0 m    25.5 mm     1.00×             6.00 lb      34.1%
    50 m    23.0 mm     1.11×             6.66 lb      37.8%
   100 m    20.2 mm     1.27×             7.59 lb      43.1%
   150 m    16.9 mm     1.51×             9.08 lb      51.6%
   200 m    12.7 mm     2.00×            12.01 lb      68.3%
   220 m    10.6 mm     2.40×            14.41 lb      81.9%

That table is not a model. It is r² = arbor² + L·d²/(4·W·packing) — the cross-section of an annulus — and the only numbers in it are the spool’s dimensions and the diameter printed on the line’s box. Everything that follows is this one piece of arithmetic happening while you are busy.

The four things that fall out

One fixed setting lands the big one, and it wins by nearly losing. A 48 lb fish in open water, 221 m of 20 lb braid on the reel, twelve seeded fish per row against the same reference angler:

knob     outcome                        mean fight   line out   parts at   predicted
 4.0 lb  12 spooled                             —     221 m          —       never
 6.0 lb  9 landed, 3 spooled                 488 s     209 m          —       never
 7.0 lb  12 landed                           420 s     197 m          —       never
 8.0 lb  9 landed, 3 parted                  373 s     183 m      193 m       212 m
10.0 lb  3 landed, 9 parted                  305 s     154 m      152 m       181 m
11.0 lb  12 parted                              —     136 m      133 m       163 m
13.0 lb  12 parted                              —      61 m       61 m       121 m

Seven pounds takes every one of the twelve and the worst of them gets to 216 m of the 221 m on the reel — 5 m from the knot, after seven minutes. The predicted column is not simulated: it is the line out at which that knob’s slip tension, times the leverage it has picked up by then, first equals the breaking strain. The sim parts the line 20 to 30 m earlier than that every time, because the fish and your own rod are supplying the rest.

The drag is not a limit on the fish. It is a limit on you — and it moves. In steady state the tension is whatever the fish is pulling; the clutch only decides where on the spool that happens. What the clutch genuinely caps is everything you do: the rod lift, the crank, the hand that tightens up when a fish surges. That cap is knob × leverage, and the leverage is the one term in it that the fish gets a vote on.

So wind the knob down as the line goes out, and a harder drag stops breaking. Hold the tension at the fish constant instead of the knob — which means starting near the line’s limit, where the spool is full and leverage is 1.00×, and coming back to half of that by the arbor:

held at    outcome                   mean fight   line out   knob at the end
  11.0 lb  9 landed, 3 spooled           381 s     202 m          4.53 lb
  13.0 lb  12 landed                     308 s     173 m          5.75 lb
  14.5 lb  12 landed                     263 s     152 m          7.53 lb

14.5 lb held is 40 out of 40 over a longer run of seeds. Set against the 11 lb knob that parts twelve times out of twelve: the 11 lb knob is the softer drag for the first 113 m of every one of those runs. And set against 7 lb, the one fixed setting that works: 263 s against 420 s, 152 m against 197 m — 37% off the fight and 45 m kept on the spool, for a drag that is never once lighter than the one it beat.

The received rule — set the drag to a third of the line’s breaking strain — turns out not to be advice about the line at all. It is advice about the arbor, quietly priced for the worst moment of the fight and then charged to you for all of it.

The softest spring in the system is the line you have not got back yet. Line stretch and rod bend sit in series, and both are length terms, so the whole shock absorber is strongest where the fish is furthest away:

line               line out    rod      stiffness    fish must move
20 lb braid           15 m     low      164.2 N/m        0.48 m
20 lb braid          150 m     low       19.4 N/m        4.04 m
20 lb mono            15 m     low       26.2 N/m        3.12 m
20 lb mono           150 m     low        2.7 N/m       30.44 m

Braid at 150 m is 8.5× more forgiving than the same braid at 15 m. Mono at 15 m is 6.5× the braid at the same range, from the spool label alone — and 150 m of that mono has 30 m of give in it, which is the same sentence as “you cannot set a hook at that range” said in units. It is why the two hazards in this game sit at opposite ends of the fight: deep, the clutch has stopped protecting you; close, there is nothing left to stretch.

And over structure the error runs the other way

Two of the three fish have a reef to reach, and there the only mistake available is too little drag:

Good fish (26 lb), reef at 150 m
 3.0 lb  12 reefed      4.0 lb  12 reefed      5.0 lb  8 landed, 4 reefed
 6.0 lb  12 landed      7.0 lb  12 landed      8.0 lb  12 landed

Which is the useful shape of the whole thing: the knob has a floor set by where the fish can get to, and a ceiling set by where your line will be on the spool when it gets there, and the ceiling is the one that moves.

Playing it

Two dials and nothing else. Up and down is the rod: lifting it drags the fish in on the tip and loads the softest spring you own, dropping it lets you crank that line onto the spool. You are always winding — the physics decides whether winding gains anything, and it will not gain a centimetre while the clutch is slipping. Left and right is the knob. On a touch screen, drag anywhere for the rod and drag the strip along the bottom for the knob.

Watch the gold marker on the tension bar rather than the number on the knob. That marker is where the drag gives, it starts where you set it, and it walks toward the red line on its own.

What is actually being simulated

src/backing.mjs is headless — no DOM, no canvas, no rendering — and the demo and scripts/measure.mjs both drive it and nothing else. SI units internally, pounds-force at the edges because that is what is written on a spool.

Run node scripts/measure.mjs from this folder to regenerate every table on this page, and node scripts/screenshot-demo.mjs to rebuild the thumbnail and the shots.

Where the model is a caricature

The honest list. The spool geometry and the clutch arithmetic are exact; past that it thins out.