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Stand Clear

games · created 2026-08-22

First-person 42 St Shuttle — walk the platform in WASD + mouse look, board the train by walking through its doors before they close, ride to the other terminal, and step off. Or don't.

simulationmovementgame-feel

The first-person answer to Straphanger: no verbs, no keys beyond walking. You stand on the Times Square shuttle platform; the S pulls in, stops, opens its doors, holds them fourteen seconds, chimes, and leaves — with or without you. Boarding is walking through the open door. Riding is standing inside while the world moves. Alighting at Grand Central is walking out. The two-station scope is not a cut-down subway — the 42 St Shuttle really is a two-station line, so the whole loop is honest.

Everything the previous prototype learned about determinism carries over: the shuttle is a pure function of the wall clock (dwell → close → run → open, kinematically integrated), so the schedule cannot drift, the sim is headlessly testable, and the train will genuinely leave without you.

What it actually simulates

Reuse

src/ is split so that only one module knows three.js exists:

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