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Weak Link

mechanics · created 2026-08-30

Crank an AI conveyor as fast as you like — score only counts what ships out the far end of three fixed-pace human stations, so overrunning the bottleneck just piles up work-in-progress until something jams.

simulationcanvasarchitecture

One control: a crank on an AI conveyor with no speed limit. It feeds three fixed-pace stations in series — Review, Test, Release — each draining its inbox at its own rate no matter how fast parts arrive. Crank past the slowest station (Test, by default) and the surplus doesn’t vanish: it piles up as work-in-progress in that station’s inbox, and a pile that outgrows its capacity jams the station for a few seconds, backing up everything behind it too. The score only counts crates that make it all the way through — produced and scrapped are shown, but they don’t count toward the grade. The skill is finding the crank position that matches your slowest station, not maxing it out.

Riffs on a recent NBER finding that AI lifts commit volume roughly 180% but release throughput only about 30%, because the humans downstream (review, test, deploy discipline) are the actual constraint — cranking the front of the line doesn’t move the bottleneck, it just buries it.

Reuse

The mechanic lives in src/weak-link.js as a framework-free ES module:

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