The overworld sprite set extracted from Magic Is Reel (DragonRuby): a 4-direction 16×16 player, hostile and passive bunnies, NPCs (wanderer, archivist), buildings, and ground tiles (grass light/dark, path, stone, wood, water ×2 frames).
Reuse
Pull PNGs straight from export/ — filenames are the registry:
player-{up,down,left,right}.png— facing frames, no walk cycle yet.bunny-{0,1}.png/bunny-hostile-{0,1}.png— 2-frame idle loops.tile-*.png— ground tiles;tile-water-{0,1}.pngis a 2-frame loop.shadow.png— blob shadow, composite under any character.
All sprites share one palette and a 16×16 grid; render at integer scales with nearest-neighbor filtering or they’ll smear.
Provenance
Extracted from the local magic_is_reel repo (private, no public home — hence no
source link). No .aseprite sources exist for this set; the PNGs are
canonical. If source files are ever created, they go in source/.