workshop
Latest
Straphanger
Race a randomly drawn Stop A → Stop B across the real NYC subway — read the arrivals board, ride the cars, shove through crowds, and run the stairs to make your transfer before the clock eats you.
Scout Drone
21×14 hover-drone sprite — 2-frame idle bob and a 4-frame sensor-scan loop, drawn from an editable character map.
NYC Conductor
First-person subway cab sim — work the master controller down a signalled line, berth on the board, key the doors, make the call, keep the card.
Swordsman Progression
Four progression systems — earned levels, a skill tree, use-mastery, and gear — climbing one identical ladder against a fifty-six day clock, built to find out which of them actually feels like getting stronger.
Cat Stretch
28×18 pixel sprite — an orange cat with a pink bow doing a morning play-bow stretch.
Mech Strider
32×32 bipedal mech sprite — 2-frame idle, 4-frame walk cycle, two team palettes, drawn from editable character maps.
games
Straphanger
Race a randomly drawn Stop A → Stop B across the real NYC subway — read the arrivals board, ride the cars, shove through crowds, and run the stairs to make your transfer before the clock eats you.
NYC Conductor
First-person subway cab sim — work the master controller down a signalled line, berth on the board, key the doors, make the call, keep the card.
sprites
Scout Drone
21×14 hover-drone sprite — 2-frame idle bob and a 4-frame sensor-scan loop, drawn from an editable character map.
Cat Stretch
28×18 pixel sprite — an orange cat with a pink bow doing a morning play-bow stretch.
Mech Strider
32×32 bipedal mech sprite — 2-frame idle, 4-frame walk cycle, two team palettes, drawn from editable character maps.
Magic Is Reel Sprites
16×16 top-down pixel set — player (4 directions), bunnies, NPCs, and overworld tiles.
mechanics
Swordsman Progression
Four progression systems — earned levels, a skill tree, use-mastery, and gear — climbing one identical ladder against a fifty-six day clock, built to find out which of them actually feels like getting stronger.
Platform Arena
A tile-based 2D platforming test bed — solid floors and walls, one-way platforms, and a collidable mixin every new entity composes with.
Dash Trail
Dash movement with fading afterimage trail — snappy burst, ghost images, brief input lock.