workshop
Latest
Stand Clear
First-person subway with no buttons — three lines, six stations. Board by walking through the doors, transfer by walking off, up the stairwell, through the hallway, and down to the other line before its doors close.
Gobble City
Pac-Man logic dropped into a 3D night city — gobble pellets through the street grid, and when the ghosts close in, hop onto the low rooftops they can't reach.
Subway Rat
30×14 pixel sprite — a chunky subway rat with a 2-frame idle bob-and-blink and a 4-frame scurry cycle, drawn from an editable character map.
Swordsman Progression
Four progression systems — earned levels, a skill tree, use-mastery, and gear — climbing one identical ladder against a fifty-six day clock, built to find out which of them actually feels like getting stronger.
Grapple Swing
Grapple-hook swing mechanic — rope constraint turns momentum into a pendulum arc, release to sling free.
Straphanger
Race a randomly drawn Stop A → Stop B across the real NYC subway — read the arrivals board, ride the cars, shove through crowds, and run the stairs to make your transfer before the clock eats you.
games
Stand Clear
First-person subway with no buttons — three lines, six stations. Board by walking through the doors, transfer by walking off, up the stairwell, through the hallway, and down to the other line before its doors close.
Gobble City
Pac-Man logic dropped into a 3D night city — gobble pellets through the street grid, and when the ghosts close in, hop onto the low rooftops they can't reach.
Straphanger
Race a randomly drawn Stop A → Stop B across the real NYC subway — read the arrivals board, ride the cars, shove through crowds, and run the stairs to make your transfer before the clock eats you.
NYC Conductor
First-person subway cab sim — work the master controller down a signalled line, berth on the board, key the doors, make the call, keep the card.
sprites
Subway Rat
30×14 pixel sprite — a chunky subway rat with a 2-frame idle bob-and-blink and a 4-frame scurry cycle, drawn from an editable character map.
Scout Drone
21×14 hover-drone sprite — 2-frame idle bob and a 4-frame sensor-scan loop, drawn from an editable character map.
Cat Stretch
28×18 pixel sprite — an orange cat with a pink bow doing a morning play-bow stretch.
Mech Strider
32×32 bipedal mech sprite — 2-frame idle, 4-frame walk cycle, two team palettes, drawn from editable character maps.
Magic Is Reel Sprites
16×16 top-down pixel set — player (4 directions), bunnies, NPCs, and overworld tiles.
mechanics
Swordsman Progression
Four progression systems — earned levels, a skill tree, use-mastery, and gear — climbing one identical ladder against a fifty-six day clock, built to find out which of them actually feels like getting stronger.
Grapple Swing
Grapple-hook swing mechanic — rope constraint turns momentum into a pendulum arc, release to sling free.
Platform Arena
A tile-based 2D platforming test bed — solid floors and walls, one-way platforms, and a collidable mixin every new entity composes with.
Dash Trail
Dash movement with fading afterimage trail — snappy burst, ghost images, brief input lock.