workshop
Latest
Subway Cockroach
26×12 pixel sprite — a subway cockroach with a 2-frame twitchy idle and a 4-frame tripod-gait skitter, drawn from an editable character map.
Platform Pigeon
30×20 pixel sprite — a chunky rock pigeon with a 2-frame idle bob-and-blink and a 4-frame head-bob strut cycle, drawn from an editable character map.
Hand-Me-Ups
First-person vintage thrift store sim — price grandma's hand-me-downs, haggle at the register, make rent, and grow a bare storefront into the city's vintage institution.
Stand Clear
First-person subway with no buttons — three lines, six stations. Board by walking through the doors, transfer by walking off, up the stairwell, through the hallway, and down to the other line before its doors close.
Gobble City
Pac-Man logic dropped into a 3D night city — gobble pellets through the street grid, and when the ghosts close in, hop onto the low rooftops they can't reach.
Subway Rat
30×14 pixel sprite — a chunky subway rat with a 2-frame idle bob-and-blink and a 4-frame scurry cycle, drawn from an editable character map.
sprites
Subway Cockroach
26×12 pixel sprite — a subway cockroach with a 2-frame twitchy idle and a 4-frame tripod-gait skitter, drawn from an editable character map.
Platform Pigeon
30×20 pixel sprite — a chunky rock pigeon with a 2-frame idle bob-and-blink and a 4-frame head-bob strut cycle, drawn from an editable character map.
Subway Rat
30×14 pixel sprite — a chunky subway rat with a 2-frame idle bob-and-blink and a 4-frame scurry cycle, drawn from an editable character map.
Scout Drone
21×14 hover-drone sprite — 2-frame idle bob and a 4-frame sensor-scan loop, drawn from an editable character map.
Cat Stretch
28×18 pixel sprite — an orange cat with a pink bow doing a morning play-bow stretch.
Mech Strider
32×32 bipedal mech sprite — 2-frame idle, 4-frame walk cycle, two team palettes, drawn from editable character maps.
Magic Is Reel Sprites
16×16 top-down pixel set — player (4 directions), bunnies, NPCs, and overworld tiles.
games
Hand-Me-Ups
First-person vintage thrift store sim — price grandma's hand-me-downs, haggle at the register, make rent, and grow a bare storefront into the city's vintage institution.
Stand Clear
First-person subway with no buttons — three lines, six stations. Board by walking through the doors, transfer by walking off, up the stairwell, through the hallway, and down to the other line before its doors close.
Gobble City
Pac-Man logic dropped into a 3D night city — gobble pellets through the street grid, and when the ghosts close in, hop onto the low rooftops they can't reach.
Straphanger
Race a randomly drawn Stop A → Stop B across the real NYC subway — read the arrivals board, ride the cars, shove through crowds, and run the stairs to make your transfer before the clock eats you.
NYC Conductor
First-person subway cab sim — work the master controller down a signalled line, berth on the board, key the doors, make the call, keep the card.
mechanics
Grapple Swing
Grapple-hook swing mechanic — rope constraint turns momentum into a pendulum arc, release to sling free.
Platform Arena
A tile-based 2D platforming test bed — solid floors and walls, one-way platforms, and a collidable mixin every new entity composes with.
Dash Trail
Dash movement with fading afterimage trail — snappy burst, ghost images, brief input lock.